Function draw_agent_identity_mark
pub fn draw_agent_identity_mark(
scene: &mut Scene,
transform: Affine,
rect: Rect,
color: AlphaColor<Srgb>,
theme: &Theme,
style: AgentIdentityStyle,
)Expand description
Paint Tilo’s shared agent identity mark into rect.
color is the principal’s stable identity colour. The tile wears it, and the mark is inked
as a person’s initials are on a face of the same colour
(initial_ink): chosen through the active theme and
tinted with the tile’s hue, so an agent beside a person reads at the same weight in every
theme instead of wearing a fixed black or white glyph. The geometry scales down to the 9px
live-presence badge without relying on a font or a UTF symbol.