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BarControl

Struct BarControl 

pub struct BarControl {
    pub slot: &'static str,
    pub id: String,
    pub name: String,
    pub icon: Option<String>,
    pub menu: bool,
    pub labelled: bool,
    pub furniture: bool,
    pub primary: bool,
    pub words: f64,
    pub rect: [f64; 4],
}
Expand description

One control a window’s bar lays out, as the desktop draws it: what it is, what it does and where it stands. The bar’s own controls (its navigation, its overflow, the window’s) and the app’s slots are all controls of one bar, and a screen shows each of them once.

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§slot: &'static str

The slot it stands in: sidebar, back, forward, leading, views, views-menu, action, overflow, notice, reaction, search, history, minimize, maximize, close.

§id: String

What pressing it names: the action’s id, or the control’s own target ([crate::widget::window_toolbar_row::SIDEBAR_TARGET] and its siblings).

§name: String

What it says for itself, where the bar shows it with words.

§icon: Option<String>

Its icon, by the icon set’s name (none: it shows words only).

§menu: bool

It opens a menu: the bar’s own overflow, an app’s menu button, a views menu.

§labelled: bool

The bar shows it with its name beside its icon.

§furniture: bool

It is the window’s own furniture, not an action of the app’s: the strip’s door that opens another application, whose glyph everyone reads without words. What judges whether the app’s actions say what they do leaves it alone.

§primary: bool

It is drawn as the primary button: the app’s one main action, its words or its icon on the accent.

§words: f64

The width its words need, where it has words the bar shows only when it has room for them (0.0: it asks for no words, or has none).

§rect: [f64; 4]

Where it stands, [x, y, width, height] in the window, its bar included.

Implementations§

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impl BarControl

pub fn new(slot: &'static str, id: impl Into<String>, rect: Rect) -> BarControl

The control as one of slot, at rect.

pub fn named(self, name: impl Into<String>) -> BarControl

It says name for itself.

pub fn icon(self, icon: Option<String>) -> BarControl

Its icon is icon.

pub fn menu(self) -> BarControl

It opens a menu.

pub fn labelled(self) -> BarControl

The bar shows it with its name beside its icon.

pub fn furniture(self) -> BarControl

It is the window’s own furniture, not an action of the app’s.

pub fn primary(self) -> BarControl

It is drawn as the primary button.

pub fn words(self, words: f64) -> BarControl

Its words need words wide, where the bar shows them only when it has room for them.

Trait Implementations§

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impl Clone for BarControl

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fn clone(&self) -> BarControl

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BarControl

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for BarControl

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fn eq(&self, other: &BarControl) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BarControl

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for BarControl

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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